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Even though it's already been a few years i feel compelled to say that it is amazing! When i saw it it immediately reminded me of an old PC game named "Cradle of Persia" which, unlike most typical match-3-games, also asked you to make "Snake selections". Your game however puts even more gameplay depth into it with the dice and i really appreciate it!

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Well that was fun! The only criticism I have is: Why wouldn't a [2, 4, 4, 4, 2] count as a house? Or why [1, 3, 4, 5, 2] isn't accepted as a straight? I think a few more checks would have really made the game much smoother. Other than that, great puzzle game!

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Cool to see you got a full board clear! When initially designing the game I feared that unorded matches would make it trivial to find dice combinations, although in hindsight it may have been better. The 'parity' matching condition was added as a sort of duct-tape fix to allow you to re-roll dice because it was too hard to find any straights, doubles or houses under normal circumstances. Were I to remake the game, I'd definitely test how it feels to play with unordered matches.

Big thanks for trying the game and the feedback!

I don't understand why the game won't count the path illustrated below as a valid sequence of doubles. :( 

Besides the wonky logic on doubles (and the need for copy-editing in the level descriptions), I really like this game! I hope you get the chance to polish it up a little more once voting ends. :)

it's multiple *different* pairs of numbers, and you have multiple pairs of 2s and 3s.
But I agree the wording is subtle and is easy to miss

ahhhhh, okay that makes sense. thank you for responding!

Very nice effects